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SKSE Installation

由 Avrie 和其他 2 人合作完成

A simplified Guide to installing SKSE, and setting up the memory patch correctly

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类型: 模组或配置Languages: 英语

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2017 年 1 月 10 日 上午 8:35

2017 年 2 月 17 日 上午 3:10

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Overview

Where do I get it?

Installation

SKSE and the mystical memory tweak

Using SKSE in game

Change Log

留言

Overview

Well if you're reading this I can safely assume you've added Mods to your game that call for SKSE as a requirement (Any mod with an MCM section), or you started having what people tend to call "Random" crashes to desktop (CTDs) Either that or you've just gotten good advice from veteran Dova. No matter what brought you here welcome, you made the right call.The installation of SKSE is very simple, and is required by many mods to extend the scripting capabilities of the Skyrim game engine. It is also the current home for the Sheson Memory patch which will significantly reduce the occurrence of CTDs in a modded game.

Where do I get it?

The best place to get the current files are from the source.http://skse.silverlock.org/*There is an installer version, but please use the "7z Archive" version as the installation instructions provided below require it, and allow for easier testing and replacement/re-installation if required.

Installation

SKSE installation is very simple. Navigate to your downloads folder and extract the skse_1_07_03 archive to a folder using your default archive manager. Typically, you would right click on it and select “Extract to ” Then copy the following files into your Skyrim Game folder (Not the data folder) Typically, X:/Steam/Steamapps/Common/Skyrim/ (where X: is your game drive)skse_1_9_32.dllskse_loader.exeskse_steam_loader.dllThat's it for the required files, but SKSE has a few more steps to complete the installation for the memory tweak. First we need to make sure you can see what you’re supposed too. Jump into your Windows Control Panel for a second, and open up the “File Explorer Options” If you don't see it, pull down the “View by:” menu in the top right corner and change it to small or large icons. In the File Explorer Options window … Click on the View tab, then click on “Show hidden Files, Folders, and drives”Also, remove the check from “Hide Extensions for known file types”That’s it all done, click apply and close the window. (If we didn’t do that first, you might have trouble doing the edits)Now because you're using a mod manager we can do something clever here, and it gives you the opportunity to turn off the SKSE memory tweak and disable/remove the scripts for testing purposes with a tick of the mouse. If you also use the Creation Kit, it installs the required script source files correctly at the same time.On your desktop, right click and select new, folder, and name it SKSEOpen the folder, and inside it, make another new folder called SKSE. Yes, I want you to make an SKSE folder inside the SKSE folder, that wasn’t a mistake. Now open that one up as well. This is the home of the memory patch.Right click and select new, text file.When you go to name it delete the entire name including the .TXT, and name it SKSE.ini(you’re going to get a warning about changing extensions, just click yes)Now double click on SKSE.ini, copy the lines below, and paste them inside.[General]EnableDiagnostics=1ClearInvalidRegistrations=1[Display]iTintTextureResolution=2048[Memory]defaultHeapInitialAllocMB=1024scrapHeapSizeMB=256Click file, and save. You just created the SKSE initialization file from scratch … It should look like this..Almost done, we need to add one more thing. Jump back to the skse_1_07_03 folder, and open the “data” folder (Not the one in your game folder)Inside right click and copy the scripts folder, then paste it into the first SKSE folder on the desktop. When you open the SKSE folder on the desktop you should see both the SKSE, and the Scripts folders inside. Now, select both folders, right click, and "Add to archive" using your preferred archive manager. Leave it named SKSE, and Click OK. Open your Mod Manager, and install the SKSE archive you just made into your game. Set it as active, and move it near the top of your load order. SKSE is now properly installed. Remember if your Mod Manager supports profiles you will need to add the SKSE mod to all active profiles.OK a quick explanation ... The SKSE scripts are required by all users of SKSE, but by default the installer dumps them into the skyrim/data/scripts folder as loose files. Not a situation you want to be in if you have to clean up your game installation while trying to fix a problem later on. By adding the SKSE memory tweak, and the scripts (and the source files) as a mod; Updating, removing or reinstalling them is a simple matter of checking or unchecking the mod, and if you use the Creation Kit, all the papyrus source files are already correctly installed as well.

SKSE and the mystical memory tweak

How about a few seconds of history ... The Vanilla game engine allocates (protects) 256 Mb of space to the game for everything that isn’t rendered on the screen. That was always more than enough space for an unmodded game. Now throw in a bunch of mods with scripts, New Items, New locations, and high resolution textures … well let’s just say when you start running out of room, you start crashing to desktop (CTD) for what seems like no reason at all. And what's worse, the more you do mod, the more it tends to happen, even if you do everything right. Now along came Sheson, one of the true giants in modding; who has had more than a few shrines dedicated to him and rightly so. The original Sheson memory patch increased that initial space to 512Mb which significantly improved the stability of a modded game. (There are reasons you'll still see people mention sacrificing their first born to Sheson) When the Skyrim Script extender was introduced, that patch was moved into SKSE and increased to 768Mb which was even better. But since then, we've started adding more and more 2k+ and 4k+ textures to the game, and also some very good, but very “heavy” mods that add a lot of new items, or new critters … eventually the "random crashes” started creeping back into the well modded game. Now the “space” we set aside for the game must be increased in multiples of the original size up to a maximum of 1280 … (ref: meh321) So we’re now recommending you increase the amount to 1024. The problem is, most if not all of the other guides still say to use 768, and if you have limited Ram memory installed you might still be better off using 768. However, if you do have decent Ram, and you plan on installing lots of mods, go with 1024 right from the start. You’re working with the most current information in this guide.A quick note on save files … The game saves the state of many aspects of the game including scripts permanently in the save files. Which is why it’s such a bad idea to remove a scripted mod from a running game. The “space” we’re discussing also affects the way the game structures the save file. You can always increase the amount safely, but decreasing the amount will adversely affect the stability of the save, and may break scripts. It is NOT recommended. If you feel you need to switch back to 768, please start a new game.

Using SKSE in game

All you need to do is make a short cut to the SKSE_loader.exe on your desktop and use it to launch your game. Evidently the default SkyrimLauncher now automatically detects SKSE as well, but I feel safer loading it the way the team recommended. If you use Mod Organizer, WryeBash, or NMM; SKSE will be automatically recognized. Just be aware that you will have to make the SKSE"mod" active in all profiles. That's basically all there is to it, really. You can now install any mod that requires SKSE without worry.

Change Log

1.10.2017 Initial creation of guide.2.17.2017 re-write to match instructions in ofg/combined guides

61 条留言

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Avrie

[作者]

5 月 15 日 下午 8:09

Your game your way... too bad your thinking is so limited

[†]⛧Dread⛧[†]

5 月 15 日 下午 7:28

The perfect game without mods. You hear that modding community.

Avrie

[作者]

2024 年 8 月 10 日 下午 7:16

Vortex will handle it automatically for you. MO2 will recognize it and the menu choice will be there, but you would have to install the scripts mod manually

Zex_puma

2024 年 8 月 10 日 下午 4:53

how do i set it as acitve

Avrie

[作者]

2022 年 11 月 3 日 下午 3:51

NMM is not a supported manager, and the non "community" updated version does not support the 64 bit versions of SSE or AE. I would recommend burying old unreliable and upgrade to Vortex. It will detect the new SKSE version and correctly install it for you. Alternately these instructions will work with the MO2 release version. If you packed the archive with winrar and you insist on using an old version of NMM try using WinZip, or 7zip instead. NMM used to have problems with winrar.

Männlichmann

2022 年 11 月 3 日 上午 10:34

HelloI did the exact like above but when i want to install the SKSE archive, my nexusmodmanager does not find a mod or something to install

Avrie

[作者]

2022 年 5 月 15 日 上午 9:41

Hi Nate, if you followed the directions you already created the folders and copied the ini file and the scripts folder into it. THAT is the folder you right click on and turn it into an archive with .7zip or Winrar. Once you create the archive it gets manually installed with whichever mod manger you're using. You're basically turning everything that doesn't get installed in the main game folder into a mod. I hope that helps

[SWTY] Nate

2022 年 5 月 15 日 上午 9:26

I don't understand the archive folder thingy, like where do I put it? Do I create a new folder? And I just have one thing from the 7z archive

Gary

2021 年 11 月 28 日 上午 10:47

Thank you so much, you nicely explained it step by step, and Ive followed with out any doubts and FIXED my long term problem with SKYRIM Aniversary Edition. Thank you so much!

Elindel

2021 年 6 月 20 日 下午 1:58

Having a huge issue with something (possibly SKSE) causing a mouse lag - but only in the game menus (where it is infuriating) and mildly in game. It does not lag at all in the main Skyrim menus (options save load etc). I have tried installing through Steam, through NMM, doing the ini memory tweaks, changing VSync settings and disabling every other 'mod' except SKSE. Doesn't matter if I launch through Steam, NMM, or directly through SKSE_loader - it does the same thing. Completely fresh installs of all of the programs on a new desktop with Windows 10 and 12 GB Ram. I've been able to minimize the impact with a LOT of effort, limiting the FPS, editing 3D rendering settings on my graphics card etc., but it is still present. So if anyone has suggestions, please help.

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